X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/38c7d3f9eb7d63937c6654ff5dd6046ce02dd59c..4fc09567c557a1110180940cca40fd7144921026:/Super%20Polarity/Actors/Bullet.cs diff --git a/Super Polarity/Actors/Bullet.cs b/Super Polarity/Actors/Bullet.cs deleted file mode 100644 index 6862e69..0000000 --- a/Super Polarity/Actors/Bullet.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace SuperPolarity -{ - class Bullet : Actor - { - protected ParticleEngine particleEngine; - - public Bullet(Game newGame) - : base(newGame) - { - } - - ~Bullet() - { - particleEngine = null; - } - - public override void Initialize(Texture2D texture, Vector2 position) - { - base.Initialize(texture, position); - particleEngine = ParticleEffectFactory.CreateBullet(position); - } - - public override void Update(GameTime gameTime) - { - Velocity.X = (float)(MaxVelocity * Math.Cos(Angle)); - Velocity.Y = (float)(MaxVelocity * Math.Sin(Angle)); - - Position += Velocity; - - particleEngine.Update(); - particleEngine.EmitterLocation = Position; - } - - public override void Draw(SpriteBatch spriteBatch) - { - base.Draw(spriteBatch); - particleEngine.Draw(spriteBatch); - } - } -}